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It's a difficult, complicated and very fast game, although Blizzard has done everything it can to help you learn it: special Challenge mode missions that teach advanced techniques, loads of Achievements for AI skirmish and co-op modes, and a Practice League where you can play other newbies at a slow game speed with special rules. The dialogue is a bit hokey, but the overall story of epic space war is great fun, and the occasional CG cut-scenes are a real treat.īeyond this brilliant campaign lies the scary world of StarCraft II's multiplayer. These are lavishly produced with amazingly detailed character models, and there's lots of stuff to play with - you can buy unit upgrades here, as well as flick through the bar-room rock on the jukebox and play a 2D shooter called Lost Viking. The missions are tied together with point-and-click dialogue scenes on the Hyperion, the flagship of the Terran rebels led by hard-bitten space cowboy Jim Raynor. Combined with the different Achievement objectives, coming up with tactics almost becomes like a puzzle game at times. You might be robbing fast-moving trains with laser-spitting hover-cars while dodging patrols guarding colonists' transport trucks from Zerg attacks sending units out to mine while the lava tides are low on a volcano planet, then pulling them back when they rise. The missions are great, too - really varied and incident-packed, and set on dynamic maps that constantly shake up the standard gather-build-rush rhythm of real-time strategy. With just under 30 missions, it might take you around 20 hours to complete, but the brilliant Achievements - with goals that force you to take completely different tactics and change the flow of every level - and well-judged difficulty settings will keep you deeply involved for several times that. Instead of releasing one campaign covering all three of the game's races - the human Terrans, high-tech Protoss aliens and faceless insectoid Zerg - and then following it up with an expansion pack, Blizzard has decided to create a separate campaign for each.
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It's also immense - despite being just the first of three planned StarCraft II releases.
#Starcraft 2 all in strategy Pc
The hotly anticipated StarCraft II is the just the same Blizzard strategy game you know and love, with one important difference - it's had a decade's worth of effort and an enormous pile of WOW-won money thrown an it.Īs a result, any thought that it might seem a bit old-fashioned flies out of the window - it's simply the slickest PC game you've ever seen, and it's been polished to a high sheen. The world's moved on, but Blizzard hasn't. It's been seven years since Blizzard's last strategy release, though - indeed, seven years since it did anything that wasn't WOW.
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Transporting Blizzard's high-speed, click-tastic micro-management strategy style from a fantasy to a sci-fi setting, StarCraft was a global smash and its multiplayer became almost a national sport in South Korea, where players capable of 300 actions per minute (that's five clicks a second!) enjoy sponsorship and big prize payouts from televised matches. The original Warcraft trilogy is where it all began, but it was arguably 1998's StarCraft that made the biggest splash. Back before Blizzard took the world by storm with its monster MMO World of Warcraft, it was best known for its real-time strategy games.